The Course
Esports (Electronic Sports) is the collective term used to describe
competitive gaming at a professional level, with the top esports players often
being the very best in the world at their respective game.
Our two-year, full-time course provides an in-depth study of the sector,
supporting progression to employment across a range of roles within Esports or
further study. Jobs that are available in these areas include:
- esports player
- team coach
- shoutcaster and presenter
- social media influencer
- video production editor
- analyst
Students will also develop key transferable skills in
the following areas: teamwork, communication, leadership, confidence building,
decision making, reaction times, reading comprehension, cyber, dexterity and
concentration.
You will study seven units in Year 1 and eight units in Year 2 from the
following:
- Esports Industry Knowledge
- Esports Tournament Organisation
- Enterprise and Entrepreneurship
- Esports Skills, Strategy and Analysis
- Wellbeing and Fitness for Esports Players
- Esports Events
- Live-Streamed Broadcasting
- Producing an Esports Brand
- Shoutcasting
- Esports Coaching
- Psychology for Esports Performance
- Nutrition for Esports Performance
- Ethical and Current Issues in Esports
- Launching your Esports Enterprise
- Business Applications of Esports in Social Media
- Corporate Social Responsibility in Sport
- Sports and Esports Law and Legislation
- Customer Immersion Experiences
- Video Production
- Games Design
This qualification attracts UCAS tariff points and is recognised by higher
education providers as contributing to entry requirements for many related
courses. You can progress to degree programmes, such as a BA (Hons) in Events
Management, BA (Hons) in Media or a BA (Hons) in Esports. You should check entry
requirements for specific degree and HND programmes with
providers.